Tracing methods and fields of view.

 

This heading in the data-builder covers:

 

User-defined fields of view

 

Rays, further specifications:

Two methods of ray tracing

Choosing mesh spacings for mesh method of ray tracing

Direction of time, that is, backward ray tracing, final time, time markers.

Stopping rays when they hit an electrode

Choosing the step length or time

Interpolation points inside steps

Choosing two inaccuracies for ray tracing

 

Ray limits

 

Setting up rays

 

Printing level for rays.

 

Beam section, limiting number of rays.